write a business report proposing a Gamification solution for a specific business issue.
Required: Is a 2000-word report, more that 13 references but appropriate references in Harvard .
This report is for university 3rd year
Cover sheet
Table of contents
Introduction: introduce what gamification,motivation, engagement and fun are. Why they are important, how populartheybecome. Introduce brief of the business issue, at the end of the introduction explain what is coming next in the report.
Business context and issue:discussing very specifically what the business issue is, say something about the issue and about the organisation (focus on the issue)
Critically analyse Gamification theories: 1. motivation how it will be helpful, 2. Engagement3. fun4.design framework (you can use Victor Manrique the 4 QS or /Simpson 9PS of gamification or / Kevin Werbach’s Design framework
Gamified solution: insight into how Gamification can be theoretically effectively applied in business application of theory to business practice in designing realistic solutions for business issues.
Recommendations for evaluation of the gamified solution: critically analyse how you going to evaluate the solution
Conclusion: summarise the point we discussed
References
Appendices
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